Tuesday 26 April 2011

Representation of Violence

Manhunt 2

Content: Manhunt is a game in which you play a mentally unstable character haunted by a crazed assassin that is the result of a mind control experiment gone wrong, you kill and murder your way through several levels as a more and more complicated story is revealed.
     
Structure: Its a level based linear style story in which you are given a task which you must follow and complete before being allowed to progress further.


Target Audience: 18+ the game was first banned from release by Take 2 in the UK, Ireland and several other countries but was given a rated of AO in the USA and released as uncensored product. It was then revised for the Mature rating and after several parts of the game were censored it was allowed for release in the UK and other countries where it had been previously banned.

Issues: The release of Manhunt 2 was met with large levels of controversy as in its first release it contained extremely high levels of graphic killing, an uses a system in which it encourages the player to try and kill enemies and the most violent and over the top ways possible ranking them over the speed and amount of violence that they employed over the level.

Representation Of Women in Video Games

The Representation Of Princess Peach in Super Mario



Content/Stucture: 
Super Mario Bro's is a platform video game developed by Nintendo. The player takes on different character roles and the main objective of the game is to race through Mushroom, survive the main antagonist's forces and save the Princess. The player moves through the levels collection coins along the way in order to get to the flagpole at the end of the level. As well as the coins, there are also special bricks marked with a (?) which when hit, may reveal more coins or another special item. Players are given a certain amount of lives which are lost when the character takes too much damage. Additional lives can also be gained by collecting several items on 100 coins.
The game consists of 8 worlds with four sub levels called "stages" The final stage of each world takes part in a castle where the characters are fought in order to save the princess.


Target Audience:

The BBFC for Super Mario is U suggesting that there is no violence or agressive behaviour throughout the game. This shows that the game is aimed at children.


Issues That Might Surround The Game:
Appearance: The way that Princess Peach appears represents the woman character as the stereotypical pink girly girl. This stereotype helps portray her feminine personality. However this contrasts with the game as it is much more action themed. Peach's girlish nature and role as the damsel are represented with her heart abilities and her stubborn, yet cute appearance.



Representation of violence/women.

Picture 8

All of the women in Grand Theft Auto are represented as sluts. They wear short skirts etc. and talk stupidly and say stupid comments. Most of the women are seen as; gold diggers, prostitutes, stupid and are treated are perceived as sex objects. 

Violence is also a common theme in Grand Theft Auto. You can have a range of weapons from knifes, to guns, to rockets etc. You can beat up/attack anyone, including police and tramps. 

The target audience is teenagers, despite the PEGI rating being 18. It has a high rating because of common themes of sex, drugs and violence. It is targeted to teenagers because it is sensationalist and glorifies sex, drugs and violence. 

Issues surrounding the game, as an example, would be an incident that occurred in Thailand. A teenage boy went on a Grand Theft Auto style rampage, killing people and stealing cars and blamed his actions on the game when questioned by the police and court. He thought the actions were acceptable because he had done the crimes on the game and gotten away with it. [

representation of violence by Holly, Toby and Emily



1. Content/structure
Grand theft auto represents violence in lots of different ways. One of the ways violence is represented in the game is by the various levels and missions that you have to do throughout the game. Missions include killing people, carrying out car chases and sorting out drugs and other illegal trades.

Representation of violence\woman by Laura and Jade

grand-theft-auto-san-andreas-20041216051446722grand-theft-auto-san-andreas-20050607061911196

Plot - As a player you become part of a gang and complete missions which allow you to shoot people and drive cars around.

Target Audience/BBFC - The age limit within the series of games would be 18 as it has strong language and violence toward other people including woman and homeless people. The target audience for the series of games would be 18-30 years mainly the men playing it as the woman are not interested with violence and woman.

Issues surrounding the game - The game is influential to people as they may mix it with reality.

representation of women in sims 3

The representation of women is constructed within the sims by showing that women can achieve and fulfill the complete life of any chosen or desired career/life goals. It shows equality to men. Women are represented in a positive way, they can do next to every activity a real women would do in the hands of the person playing the game.

The game has a bbfc age rating of PEGI 12+, it is targeted at this aged audience because it has suggestive themes and moderate/strong action violence. The game is aimed to a target audience of both the male and female gender. It is a role playing game where the person playing can complete tasks/activities of there will. The game is aimed at teenagers because they can relate to the game or imagine how there life will plan out from using the role playing game.



Because the game is peaceful and a role playing game there isn't really any issues within the game related to influential content, the person playing the game is in control over the character so they can only do what the player decides upon. The game contains a lot of activities so the audience could view this and enjoy the activity then go out and perform this activity in real life, all these activities are accepted and encouraged activities in real life.

Representation of Violence in Grand theft auto - Lucy and Laura

Grand theft auto 4
The representation of violence in Grand theft auto is portrayed through the graphics as they are more detailed being 3D making it more realistic. The use of these graphics can create a wide variety of crimes to do such as running down people, killing people and policemen, buying weapons and other acts.

The BBFC has rated it an 18+, the realistic violence and idea of being able to do anything available to the character makes this more suitable to an older audience, however from a source younger children are prone to buy this for the appealing features such as the great graphics.

Grand theft auto is based in a city like New York or London, the concept is to kill as many people as possible in the task/mission allocated using various weapons such as guns, cars, physical actions and many more.  There is no progression of levels to unlock any features or bonus', it is purely a task related game. However you can change citys to make it more exciting and go on to freeplay mode allowing you to do whatever you want. This game is very influential in real life as it gives the impression you can do whatever you like and have no consequences from your actions. This is why this game is rated an 18, as adults understand this is not something to do with real life.